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	<title>Kenji Shimojima&#039;s Game Development Diary</title>
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		<title>Kenji Shimojima&#039;s Game Development Diary</title>
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		<item>
		<title>Tetrangle Update</title>
		<link>http://ksgamedev.wordpress.com/2011/12/27/tetrangle-update/</link>
		<comments>http://ksgamedev.wordpress.com/2011/12/27/tetrangle-update/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 16:48:01 +0000</pubDate>
		<dc:creator>K1</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Personal Project]]></category>
		<category><![CDATA[Tetrangle]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Team UOD]]></category>

		<guid isPermaLink="false">http://ksgamedev.wordpress.com/?p=484</guid>
		<description><![CDATA[I was browsing through some of my old work and I found a version of Tetrangle from x48 which I was working on to get it onto XBLIG (I never made it due to lack of XBOX 360 console). So I decided to add keyboard input to the game and publish it here for now [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ksgamedev.wordpress.com&amp;blog=10586955&amp;post=484&amp;subd=ksgamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Dream Build Play 2011 Entry &#8211; Farm Fury!</title>
		<link>http://ksgamedev.wordpress.com/2011/06/14/dream-build-play-2011-entry-farm-fury/</link>
		<comments>http://ksgamedev.wordpress.com/2011/06/14/dream-build-play-2011-entry-farm-fury/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 22:51:17 +0000</pubDate>
		<dc:creator>K1</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[FarmFury!]]></category>
		<category><![CDATA[Personal Project]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Dream Build Play]]></category>
		<category><![CDATA[Farm Fury!]]></category>

		<guid isPermaLink="false">http://ksgamedev.wordpress.com/?p=448</guid>
		<description><![CDATA[Me and Oliver Rimington went back to developing Farm Fury! from last year, starting fully form scratch again as the code for the old version is little messy and not very extendible. We came back to the development aiming to submit it for Dream Build Play 2011. &#160; The Gameplay Video: &#160; Unfortunately, the game [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ksgamedev.wordpress.com&amp;blog=10586955&amp;post=448&amp;subd=ksgamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>C++ &amp; GDI+: Software Renderer Demoscene</title>
		<link>http://ksgamedev.wordpress.com/2011/05/30/c-gdi-software-renderer-demoscene/</link>
		<comments>http://ksgamedev.wordpress.com/2011/05/30/c-gdi-software-renderer-demoscene/#comments</comments>
		<pubDate>Mon, 30 May 2011 04:28:59 +0000</pubDate>
		<dc:creator>K1</dc:creator>
				<category><![CDATA[Introduction to 3D Graphics Programming]]></category>
		<category><![CDATA[University Work]]></category>
		<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Demoscene]]></category>
		<category><![CDATA[GDI+]]></category>
		<category><![CDATA[Software Renderer]]></category>

		<guid isPermaLink="false">http://ksgamedev.wordpress.com/?p=437</guid>
		<description><![CDATA[This is a demoscene developed using the software renderer from my past university project. I have made this while ago but forgotten to post it here so I decided to post it now whilst adding and fixing few features on the renderer. The software renderer was written in C++ using GDI+ for graphics and it [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ksgamedev.wordpress.com&amp;blog=10586955&amp;post=437&amp;subd=ksgamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>C# + F# + XNA : 2D Shooting Game Prototype</title>
		<link>http://ksgamedev.wordpress.com/2011/05/07/c-f-xna-2d-shooting-game-prototype/</link>
		<comments>http://ksgamedev.wordpress.com/2011/05/07/c-f-xna-2d-shooting-game-prototype/#comments</comments>
		<pubDate>Sat, 07 May 2011 02:35:59 +0000</pubDate>
		<dc:creator>K1</dc:creator>
				<category><![CDATA[XNA]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[F#]]></category>
		<category><![CDATA[Shooting Game]]></category>
		<category><![CDATA[STG]]></category>
		<category><![CDATA[Touhou Clone]]></category>

		<guid isPermaLink="false">http://ksgamedev.wordpress.com/?p=426</guid>
		<description><![CDATA[This is a 2D shooting game prototype developed with C# + F# + XNA. The core libraries for both general game development and shooting game specific features are developed using C# and the gameplay was developed using F#. The basic idea behind this project was to see whether F# can be useful in all area [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ksgamedev.wordpress.com&amp;blog=10586955&amp;post=426&amp;subd=ksgamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>ish – Input System Handler</title>
		<link>http://ksgamedev.wordpress.com/2011/03/31/ish-%e2%80%93-input-system-handler/</link>
		<comments>http://ksgamedev.wordpress.com/2011/03/31/ish-%e2%80%93-input-system-handler/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 16:36:36 +0000</pubDate>
		<dc:creator>K1</dc:creator>
				<category><![CDATA[ish]]></category>
		<category><![CDATA[University Work]]></category>
		<category><![CDATA[Video Game Middleware]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[input system]]></category>

		<guid isPermaLink="false">http://ksgamedev.wordpress.com/?p=418</guid>
		<description><![CDATA[ish is a middleware (library) to provide simple input handling features for games by abstracting device handling and input check inside the library. The purpose of ish is to allow users to set custom group of input mapping using a GUI based editor and simply apply input check to them with a single line of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ksgamedev.wordpress.com&amp;blog=10586955&amp;post=418&amp;subd=ksgamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>VGM Week7: Start on Middleware</title>
		<link>http://ksgamedev.wordpress.com/2011/03/31/vgm-week7/</link>
		<comments>http://ksgamedev.wordpress.com/2011/03/31/vgm-week7/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 15:43:59 +0000</pubDate>
		<dc:creator>K1</dc:creator>
				<category><![CDATA[ish]]></category>
		<category><![CDATA[University Work]]></category>
		<category><![CDATA[Video Game Middleware]]></category>
		<category><![CDATA[C++]]></category>

		<guid isPermaLink="false">http://ksgamedev.wordpress.com/?p=408</guid>
		<description><![CDATA[This week, I have started working on developing the middleware for my assignment. The middleware I am going to be working on is an input system that allows users to define set of input map in a GUI based editor and lets the programmer check for input by passing a string defined in the editor. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ksgamedev.wordpress.com&amp;blog=10586955&amp;post=408&amp;subd=ksgamedev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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